“Edutainment” is a term that’s gotten a bad rap over time, conjuring up memories of Mario Teaches Typing, Carmen Sandiego, and even the dreaded Mavis Beacon titles. However, the genre has evolved recently, to the point where the gameplay component is frequently fleshed out and enjoyable, rather than being a mere afterthought. Take a title like Mulaka, which exists as both an educational piece and a highly entertaining video game. Developers are realizing that – to keep people engaged with the game’s subject matter – they have to keep them interested in the game. Plus, even if the inclusion of so much gameplay (the horror!) results in some topics being omitted, getting a taste of a new subject in an exciting atmosphere can whet one’s appetite for knowledge, leading to further research and learning being done outside of the context of the game.