Spec Ops: The Line Review

War is hell.

Now, certainly this shouldn’t be a revelation to anyone. As history continues to repeat itself over and over again, people continue to fight and kill one another, and the harsh, horrific realities of war are brought to the forefront of the public consciousness. Every person that dies may have had children. A spouse. Friends. At the very least, they had parents, whether they knew them or not. They weren’t just some faceless drone, waiting to be gunned down in the name of their country.

In video games, though, things are different. Every character is simply programmed to be there. Enemies have no real thoughts, hopes, or dreams. They will ruthlessly pursue you to the ends of the Earth, killing you over and over as you endlessly respawn, until you finally put a bullet between their eyes and end it.

This has raised an interesting question over the years: what are the ramifications of this interactive violence? So many games on the market expect us to mindlessly butcher hundreds, if not thousands of enemies, all in the name of the “greater good”, whether that’s saving our boyfriend/girlfriend or saving the world. It’s easy to justify going on a virtual murderous killing spree for hours on end so that we can save a fictional land, but what if it was all real? Would we still be seen as the hero at the end of the day? Or does there come a point where a line has been crossed, and redemption is rendered impossible?