Prior to writing this review, I spent a decent chunk of time playing Mothergunship; nine hours, to be exact. Yet I feel like I spent twice that time contemplating one simple question: why doesn’t this game work for me? I’ve played and loved fast-paced first-person shooters like High Hell. Roguelite FPSs such as Immortal Redneck have brought me countless hours of bliss. So, the mystery of Mothergunship’s mediocrity has plagued me, to the point where I had to go back and replay some Immortal Redneck to attempt to glean some fresh insight.
On paper, Assault Gunners HD seems like the perfect game for me. Featuring a deep customisation system, fast-paced mech combat, and the Dynasty Warriors-esque satisfaction of mowing through hordes of opponents at the drop of a hat, it’s pretty much my personal power fantasy come to life.
Here comes the “but”.
Believe it or not, the PlayStation 4 celebrated its 4th birthday last year, which meant Killzone Shadow Fall – a launch title for the console – did as well. The hype has come and gone. Guerrilla Games went on to create Horizon: Zero Dawn: a game that is not only widely considered better than Shadow Fall, but was hailed as one of the best titles of 2017. Yet here I am, writing about this practically ancient game as though anyone still cares what some pundit thinks about Shadow Fall at this point. Then again, there are still people playing its multiplayer, so obviously there’s some interest in the title. Plus, I just got a PS4, and this was one of the titles I traded my pack-in copy of Star Wars Battlefront II for. Sue me for having an urge to talk about it.
I’ll be up front about this: Tower 57 is one of those games that I just didn’t quite get. Now, don’t get me wrong: I enjoy twin-stick shooters. I also quite liked the dieselpunk aesthetic of the whole thing; it’s a style that you don’t see too often, and it was a nice change of pace. Plus, the pixel art was so intricately detailed that it made me want to kiss my fingers like a chef. And yet, the game was just…there. The story seemed like it wanted to be darkly humorous, but was largely bland and generic, with characters coming and going too fast to break out of a single personality dimension. The gameplay was straightforward and made perfect sense…until it didn’t. It’s a game which I continually felt like I should enjoy, but I was never able to truly cross the threshold into legitimately finding enjoyment in it. As a result, this is going to be one of those reviews that I write as much for myself as anyone else; I just need to get my thoughts in order to see what went wrong in Tower 57.
Okay, stop me if you’ve heard this one. You’re a battery-powered assassin equipped with a laser, setting out to take down a gang of miscreants whose unifying feature seems to be that they all wear devil ski masks and are led by Satan. Satan himself is the head of some corporation that apparently deals in ritual animal sacrifice, mind control, and hot dog manufacturing. With this in mind, your goal is to sabotage their bases of operations, all while rescuing monkeys and virgin goats, collecting dolls, and sprinting around like it’s a game of Unreal Tournament.
Rogue-lite mechanics have been one of the most popular features in indie games for years now, second only to pixel graphics, it seems. I get the appeal: given the comparatively small budget that many independent games have compared to their AAA counterparts, being able to artificially extend an experience with a near-endless supply of randomly-generated content is an appealing proposition. However, its prevalence has started to wear on me over the years, to the point where “rogue-lite” or “rogue-like” as buzzwords often tarnish my interest in a game. Thankfully, while this did somewhat colour my experience with Everspace, there were enough good ideas under the surface that it was worth a more thorough look.
Move over, Indiana Jones. You too, Lara Croft. There’s a new tomb raider in town, and they’ve got one hell of a mouth on them.
That mouth certainly gets put to good use in Immortal Redneck, an Egyptian themed, rogue-lite first-person shooter. The titular redneck spouts countless quips as he traverses one of three pyramids, spewing everything from random expletives to Back to the Future references. Ordinarily, this would seem out of place, considering the myriad of mystical monsters in his way that would have most folks running in terror. Then again, most folks probably aren’t equipped with enough firepower to make Michael Bay shed a tear.
Those of you who follow my work somewhat regularly know that life hasn’t really been the greatest as of late. Without going into the unpleasant details, let’s just say that there have been many days where getting home from class has involved a dramatic flop onto my bed, an arm draped over my forehead, and a long, heavy sigh. Surprisingly, though, I found something of a cure to this funk: horrifically graphic killing sprees. Thankfully, not in real life (I’m writing this in a Starbucks, not a prison cell or a safe-house), but in the neon-soaked world of Hotline Miami 2: Wrong Number. Despite the fact that it’s been awhile since I played the first Hotline Miami, diving back into its world of blood and carnage seemed to be second nature. Unfortunately, part of the reason for this is that Wrong Number is just a little bit too familiar.
Well, it’s officially 2017 around the world. The start of a new year. Which means that everyone’s looking back on the last year and going, “Well that was a bit toss, wasn’t it?” That is, except for the people who are taking the opportunity to look back at their fond memories from the year past, namely when it comes to video games. There were countless fantastic games that got released last year, so many of which I desperately wanted to try out. Unfortunately, as a university student, there are two things that I severely lack in: money and time. As a result, it is incredibly common that I have to watch as new releases are hyped, released, and enjoyed by the masses, while waiting patiently for the day that they inevitably go on sale and I actually have the time to sit down with them. Some of these games have been sitting in my library for months, awaiting their eventual installation. Others are on my wishlist, hoping to one day be added to my ever-growing backlog. Whatever the case, these are (in no particular order) the games that I wish I had gotten to in 2016. You can also consider this to be a “To play in 2017” list, if that’s your thing. Either way, you’ve probably all already played all of these and think I’m a pleb for not looking at them yet.
‘Twas the night before Christmas, and all through the house,
Not a sound could be heard, ‘cept the click of a mouse.
I tapped softly at keys, poking them one by one,
In hopes that my Christmas post soon would be done.