Something Something Christmas Post

‘Twas the night before Christmas, and all through the house,

Not a sound could be heard, ‘cept the click of a mouse.

I tapped softly at keys, poking them one by one,

In hopes that my Christmas post soon would be done.

Antenna Review

Minimalism is a popular concept in video games. One of the most commonly-used forms is in minimalistic art styles; many indie games in particular often opt for a clean, simple look to make their user interfaces and gameplay screens uncluttered and easy to understand. However, minimalism can also be applied to other aspects of a game, such as the narrative or even the gameplay mechanics. In some cases, this can lead to phenomenal results. Take the various games that Telltale has made over the last few years; the player’s opportunities for interaction are typically limited to following button prompts, yet the rich narrative carries the experience. Instead of picking and choosing, though, Antenna opts for minimalism in basically every aspect. That’s not to say that it feels cheap or cobbled together; this is not some shovelware that was just thrown up on Steam Greenlight one day and left to die. However, there’s also very little to grasp onto when it comes to doing a proper analysis of it.

SOMA Review

“Reality is that which, when you stop believing in it, doesn’t go away.”
-Philip K. Dick

It is with this quote that SOMA begins its interesting, insightful, and terrifying descent, both metaphorical and literal. In its opening moments, the game establishes you as Simon Jarrett, a seemingly ordinary young man who is suffering from a severe head injury following a tragic car crash. Given months to live, Simon decides to undergo an experimental procedure under the observation of Dr. David Munshi. However, as the first stage of the procedure (a brain scan) begins, Simon is knocked out, and wakes up somewhere…else. He eventually determines that he is onboard a largely abandoned facility known as PATHOS-II, and it’s some 100 years in the future. After some exploring, Simon is able to contact one of the other sites on PATHOS-II, and reaches a woman named Catherine Chun. She informs him of the purpose of the facility, and the two set out to complete the mission Catherine began before everything went to hell.