Okay, stop me if you’ve heard this one. You’re a battery-powered assassin equipped with a laser, setting out to take down a gang of miscreants whose unifying feature seems to be that they all wear devil ski masks and are led by Satan. Satan himself is the head of some corporation that apparently deals in ritual animal sacrifice, mind control, and hot dog manufacturing. With this in mind, your goal is to sabotage their bases of operations, all while rescuing monkeys and virgin goats, collecting dolls, and sprinting around like it’s a game of Unreal Tournament.
Hell Warders made an awful first impression.
Upon loading it up, I was quickly greeted with clipping assets, overflowing lists that disappeared off-screen, a non-functioning character creator, and various spelling and grammar errors in pieces of menu and help text. Oh, I also couldn’t play the game; there were no multiplayer games available for me to join, and the “Create Game” function seemed to be broken.
The second attempt didn’t fare much better. After some of the more egregious issues (namely, the character creator problems and the ability to actually start a game) were sorted out, I was greeted with something that felt tiresome and monotonous more than anything. Enemies spawned in from multiple directions, leaving me quickly overwhelmed and resigned to defeat. It appeared it was going to be a bad time all around.
Thankfully, subsequent patches proved this to not be the case.
Video games have explored countless horror film tropes over the years: abandoned hospitals, possessed toys, and ghoulish monsters, just to name a few. Such games have, for the most part, taken themselves completely seriously, sometimes to their detriment. There’s been a drought of games that capture the spirit of schlocky, B-movie slasher films like The Evil Dead and Grindhouse. Slayaway Camp aims to fill this void with an interesting combination: the typically fast-paced thrills of the genre mixed with the methodical pacing of a puzzle game.
Simplicity in design is something that can be truly magical for games. Sure, it’s possible to keep things fresh with complex, deep mechanics and ever-changing rulesets. However, experiences that are equally enjoyable (or sometimes moreso) can often come from games that focus on a single idea and do it extremely well. Reigns is a perfect example of this philosophy; the gameplay amounts to little more than “rule a kingdom via Tinder”, yet it still manages to be engaging and intriguing through much of its duration.
After a long, tiring day, sometimes it’s nice to sit down with something simple; something that doesn’t involve lots of complicated mechanics.
Luckily, a number of these games have emerged over the last few years, many of them cropping up in the mobile space.
Looking at the vast catalog of such games, it is clear that one of the more common types is that of the endless runner, and it’s in this genre that Pony Island finds itself.