Debris Review

“Walking simulators” have become a notoriously divisive genre over the years, garnering both love for their way of telling an interactive story, and criticism for the general lack of purpose said interaction tends to involve.  Branching off this, I like to consider Debris a “swimming simulator”; sure, you have the added ability to move vertically, but the gameplay still very much consists of, “Keep moving forward while being fed assorted storytelling bits”.  This is by no means a bad thing, as ABZÛ – one of my favourite games in recent memory – arguably also falls into this category.  Unfortunately, whereas ABZÛ was a consistently wondrous experience that left me practically begging for more, Debris is…well, we’ll get into that.

The Story So Far: The Council

Louis de Richet and Sarah – his mother – are members of the mysterious Golden Order.  What exactly this entails is currently shrouded in mystery, though hints of backdoor art deals, occultism, and sleuthing abound.  After Sarah pays a visit to the island of a Lord Mortimer, Louis receives a letter, claiming that his mother has disappeared.  Eager to find out what’s going on, Louis makes his way to the island, where he finds that his mother was far from the only person summoned.  In the absence of Lord Mortimer (whom everyone claims is “occupied”), Louis must interact with Mortimer’s enigmatic guests, in the hopes of discovering what fate befell his mother, who exactly their host is, and why personalities such as George Washington and Napoleon Bonaparte have been gathered on the curious island.