Bullet-hells. Shmups. Bloody impossible. Whatever you want to call them, there’s no doubt that the genre formed around throwing buckets of bullets at people like some overzealous member of the NRA has garnered quite the cult following. And while it’s not a genre that I frequently dive into, it has nonetheless provided me with some fantastically intense experiences. Sine Mora EX is an utterly exquisite story-driven shmup, while Astebreed (a title I played years ago but never reviewed) dives down the anime mech rabbit hole in fine laser-slinging form. So, when I found a copy of Solid Aether sitting in my inbox, looking like the much-beloved (by me at least) OVIVO had a baby soaked in shmup hormones…aaand this analogy is getting out of control. THE GAME LOOKED COOL, OKAY?!?
Masters of Anima is a game that takes heavy influence from cult classic titles like Pikmin, Overlord, and Little King’s Story. I know this, despite – unfortunately – having never played any of those. It puts me in something of an odd position when reviewing Masters of Anima, as mechanics that may feel derivative to fans of similar titles instead come across as fresh and interesting. Subtle changes to the formula go unnoticed by me, as Masters of Anima – from my perspective – is the progenitor of that formula. With that in mind, it should be clear that I have no thoughts on how Masters of Anima compares to its contemporaries. That being said, taken as a standalone product, I found it to be an absolutely wonderful experience!