Flat Heroes Review

Deja vu is a sentiment I often find cropping up around games like Flat Heroes. Much as I love minimalistic art styles, there are only so many times I can play as a monochromatic quadrilateral before starting to wonder if maybe I should be asking for more. After all, appealing as I find flat-shaded shapes, others may see the aesthetic as little more than laziness on the part of the game’s art team. And with all the titles out there that do similar things with better art, it can be tough to justify the existence of another game like Flat Heroes.

Solid Aether Review

Bullet-hells. Shmups. Bloody impossible. Whatever you want to call them, there’s no doubt that the genre formed around throwing buckets of bullets at people like some overzealous member of the NRA has garnered quite the cult following. And while it’s not a genre that I frequently dive into, it has nonetheless provided me with some fantastically intense experiences. Sine Mora EX is an utterly exquisite story-driven shmup, while Astebreed (a title I played years ago but never reviewed) dives down the anime mech rabbit hole in fine laser-slinging form. So, when I found a copy of Solid Aether sitting in my inbox, looking like the much-beloved (by me at least) OVIVO had a baby soaked in shmup hormones…aaand this analogy is getting out of control. THE GAME LOOKED COOL, OKAY?!?

High Hell Review – Holy Hell (and Hot Dogs)

Okay, stop me if you’ve heard this one. You’re a battery-powered assassin equipped with a laser, setting out to take down a gang of miscreants whose unifying feature seems to be that they all wear devil ski masks and are led by Satan. Satan himself is the head of some corporation that apparently deals in ritual animal sacrifice, mind control, and hot dog manufacturing. With this in mind, your goal is to sabotage their bases of operations, all while rescuing monkeys and virgin goats, collecting dolls, and sprinting around like it’s a game of Unreal Tournament.

Redout Review (GameSpew)

How do I describe Redout?

Then again, perhaps a more accurate question is, “How do I describe Redout without drowning this review in more buzzwords than the average E3 press conference?” The thing is: doing so would require me to pour hours and hours of time and energy into a single paragraph instead of just playing more Redout. Not exactly ideal. With that in mind, allow me to indulge.

Redout is one of the most delightfully high-octane, edge-of-my-seat racing games in recent memory. It’s a thrilling adrenaline rush of an experience that caused more emotional outbursts from me than a House of Cards season finale. It’s a finely-tuned joyride that’s been polished and balanced until it shines in a cornucopia of flashy colours.

What I’m saying is that Redout is really freaking good.