Half Life 3? Not happening. Portal 3? You wish. Valve’s longstanding reputation for teasing and never releasing sequels meant that the announcement of Bridge Constructor Portal was met with a…mixed response, to say the least. Really, though, I’d say that it’s a net positive, as I’d rather see Valve handing its licenses to other devs for spin-off purposes than hoarding them like a dragon with so much gold. If it results in more games like Bridge Constructor Portal, well, so much the better!
While it’s cliché to say that a game is “challenging to review”, I think that it’s fair to apply such a statement to SeaBed, due to one simple fact: it isn’t a game. It’s a visual novel (VN) in the truest sense of the word; there’s text that can be advanced with a click or set to auto-read, and pictures complement said text. Some VNs attempt to shake up the formula by adding dialogue choices or additional gameplay elements, giving the player a break from the ever-advancing walls of text; this isn’t the case with SeaBed.
The final episodes of Telltale games are always interesting, because they’re simultaneously a culmination of everything that’s led to that point, and go against the whole premise of the game. How can choices really matter when it’s all going to be over in an hour or two? Sure, it’s possible to make some decisions in the interim, but they tend to feel more cosmetic than anything. As a result, the big question for episode five of Minecraft: Story Mode Season Two is simple: was it worth it?
To call Telltale’s Guardians of the Galaxy series a rollercoaster ride is an understatement. Unfortunately, rather than playing with emotions and tugging at heartstrings like many of their other titles, Guardians has regularly flipped between being pretty good and painfully average. Of course, that places even more pressure on the final episode to not fall into the traps of mediocrity that have plagued the series. The question is: is that even possible at this point?
The dreaded Sunshine Institute was no match for the Order of the Stone in the last episode, and they managed to escape with a new cohort in tow. As it happens, Xara – the new addition – is one of three legendary admins; the other two are Fred, who’s gone missing, and Romeo, who’s been the one terrorizing the group all along. Xara is willing to lead the group to a portal to the surface, but (as they are wont to do) things quickly become more complicated. When faced with giant Endermen, magma golems, and – horror of horrors – trivia contests, will Jesse and her friends make it out, or will they be trapped Below the Bedrock?
Right now, you are reading this on a screen. Be it on a computer, phone, or tablet, you’re staring into a black mirror while information is fed into your mind. What else have you done today? Have you checked Facebook or Twitter? Updated your Tinder profile? Maybe Snapchatted some friends? Regardless, a piece of you has been made public in some way, whether you intended it to be or not. When all of those pieces are assembled, who do people see? Is it the real you, laying bare the depths of your mind and soul? Unlikely. It’s a shallow facsimile of your flesh and blood self. It’s a calculated, perfect image that you’ve crafted by accentuating your strengths and satirizing your weaknesses. There’s nothing wrong with that; everyone does it. However, doesn’t it make your human form seem… inferior?
Okay, stop me if you’ve heard this one. You’re a battery-powered assassin equipped with a laser, setting out to take down a gang of miscreants whose unifying feature seems to be that they all wear devil ski masks and are led by Satan. Satan himself is the head of some corporation that apparently deals in ritual animal sacrifice, mind control, and hot dog manufacturing. With this in mind, your goal is to sabotage their bases of operations, all while rescuing monkeys and virgin goats, collecting dolls, and sprinting around like it’s a game of Unreal Tournament.
If you’ve played Legend of Grimrock, sitting down with Vaporum will practically be second nature. It utilises a tile-based movement system with real-time combat, and focuses on exploration, puzzle solving, monster fighting, and loot collecting. Key differences include a streamlining of combat (spells can be cast with hotkeys instead of inputting specific ruin combinations), the removal of parties (you’re all on your own here), and a switch to a steampunk setting. The latter of those is what really makes Vaporum stand out, with its mechanical arachnids, steam-powered suits of armour, and decidedly old-school weaponry.
Telltale’s Guardians of the Galaxy series has been a veritable rollercoaster ride of quality. Episode one was mediocre, two showed promise, and three rapidly caused patience to wear thin. Given that trend, episode four should be an improvement, right? Well, it is, but that doesn’t mean it can’t be sabotaged along the way.
“This feels a lot like Super Mario Galaxy,” was one of my first thoughts upon starting Gears for Breakfast’s Kickstarter success story A Hat in Time. The resemblance only grew stronger as the game progressed, with everything from the art style and game mechanics to the music cues and animations harkening back to Mario’s outer space excursions. Not content to be a simple retread of familiar territory, though, A Hat in Time manages to bring in new ideas while doing an admirable job of measuring up to its acclaimed influences.