A Drunken Rant on Niffelheim

Today’s article is going to be a bit different from the ordinary. For starters, it’s not going to be a review, or even an in-depth analysis. It’s merely a spirited rant about my time with Niffelheim’s PS4 release. I didn’t play the original PC edition, and I only played this version for 3 or 4 hours. However, that was more than enough time to determine that I didn’t care to spend anymore of my life with it. In recognition of the fact that I haven’t delved deep into Niffelheim as I would for a normal review, I will not be including a score at the end. Also, my views here will be a lot less balanced than they sometimes are; again, this is a rant, not a thoughtful op ed.

Vaporum’s Little Puzzles Cause Big Accessibility Issues

If you’ve played Legend of Grimrock, sitting down with Vaporum will practically be second nature. It utilises a tile-based movement system with real-time combat, and focuses on exploration, puzzle solving, monster fighting, and loot collecting. Key differences include a streamlining of combat (spells can be cast with hotkeys instead of inputting specific ruin combinations), the removal of parties (you’re all on your own here), and a switch to a steampunk setting. The latter of those is what really makes Vaporum stand out, with its mechanical arachnids, steam-powered suits of armour, and decidedly old-school weaponry.