Tower 57 Review

I’ll be up front about this: Tower 57 is one of those games that I just didn’t quite get.  Now, don’t get me wrong: I enjoy twin-stick shooters.  I also quite liked the dieselpunk aesthetic of the whole thing; it’s a style that you don’t see too often, and it was a nice change of pace.  Plus, the pixel art was so intricately detailed that it made me want to kiss my fingers like a chef.  And yet, the game was just…there.  The story seemed like it wanted to be darkly humorous, but was largely bland and generic, with characters coming and going too fast to break out of a single personality dimension.  The gameplay was straightforward and made perfect sense…until it didn’t.  It’s a game which I continually felt like I should enjoy, but I was never able to truly cross the threshold into legitimately finding enjoyment in it.  As a result, this is going to be one of those reviews that I write as much for myself as anyone else; I just need to get my thoughts in order to see what went wrong in Tower 57.