(Obligatory Bob Dylan Reference)

A while back, I did a write-up entitled “The Consequences of a Full-Time Job”, in which I discussed the new job I had started and the perceived ramifications it would have on this humble blog of mine. At the time, I assumed that the only thing that would ultimately be impacted was my writing schedule. However, as time has gone on, I’ve been made painfully aware of my drastic underestimation. My writing schedule is all over the place, to the point where I no longer even feel like I can promise release dates for upcoming reviews. I keep cancelling streams at the last minute due to physical and/or emotional burnout. Hell, I’ve barely even tweeted.

While that all sounds incredibly negative, this cloud of disorganization has had a pleasant silver lining: it’s forced me to revaluate what I do, why I do it, and what it all means to me. The results may not be pleasing to all of you, but that’s the downside to doing something like this that’s ultimately for myself: sometimes I have to be selfish and do what’s right for me.

Masters of Anima Review

Masters of Anima is a game that takes heavy influence from cult classic titles like Pikmin, Overlord, and Little King’s Story.  I know this, despite – unfortunately – having never played any of those.  It puts me in something of an odd position when reviewing Masters of Anima, as mechanics that may feel derivative to fans of similar titles instead come across as fresh and interesting.  Subtle changes to the formula go unnoticed by me, as Masters of Anima – from my perspective – is the progenitor of that formula.  With that in mind, it should be clear that I have no thoughts on how Masters of Anima compares to its contemporaries.  That being said, taken as a standalone product, I found it to be an absolutely wonderful experience!

The 2017 Olives

Every gaming site worth its salt needs an annual awards show, and since I actually played games that came out last year (for once), I would like to cordially welcome you to the first-ever Olive Awards!

Now, you may notice that there are some oddities.  First off, some of the traditional categories like “Best Exclusive” or “Best Action/Adventure Game” are missing.  The short reason?  My show, my rules.  The longer reason?  Some of the categories simply aren’t what I consider to be particularly interesting.  Plus, in a lot of cases, I only got a chance to play one or two games in a given genre this year; not much of a contest if there’s literally only one competitor, right?

Another difference is that many categories have multiple winners.  This is simply because I suck at making decisions, and I’d rather acknowledge a selection of outstanding examples in a particular category than try to choose an ultimate winner.  Besides, that sort of thing just tends to piss people off, so why bother?

Lastly, if the selection of games being discussed seems limited, it’s because I’m only talking about games that I played this year.  Many of them I covered, though there are some exceptions.  Regardless, let me just say that yes, Cuphead is bloody beautiful; yes, Super Mario Odyssey looks really freaking fun; and yes, Divinity Original Sin 2 seems like the kind of game that I could lose myself in for days.  Happy?  Let’s hope so, because the show starts now!

Standing Still to Move Forward

“Beware the barrenness of a busy life” is a quote that appeared on my new browser tab this evening. In a way, it’s appropriate. Here I am at 10 PM, realizing that I have no games ready to review, and homework that I should really be working on instead of fixing that. The insanity of the last week has left me feeling at loose ends this weekend, despite knowing full well that I have work to do. Maybe it’s warranted, though. Multiple 1-2 AM nights, one 3:30 AM night (is it even considered night at that point?), and probably something like five litres of hot chocolate. Thinking back, I barely know where half the time went. There were frustrating university assignments, final classes that seemed to last for an eternity, and the joys of crunch time on a video game development project. Yet it’s all just a blur.

On the other hand, I feel motivated. I know that I’ll never truly stop being busy, yet it seems like the worst may be over for the time being. Coming out of last week, I’ve realized that, aside from three exams and presenting the aforementioned video game, I have very little on my plate, at least from a school standpoint. In its place is something that I find far more exciting.

Something Something Christmas Post

‘Twas the night before Christmas, and all through the house,

Not a sound could be heard, ‘cept the click of a mouse.

I tapped softly at keys, poking them one by one,

In hopes that my Christmas post soon would be done.