Developer: T4 Interactive
Publisher: tinyBuild
Played on: PC
Release Date: August 3, 2017
Time Played (Steam): 4.4 hours
Played with: Mouse & Keyboard
Paid: $0 (Key provided for review)
Author’s note: This article collates events that occurred over three different files in Community Inc., each lasting for around a week of in-game time. The events did not necessarily occur in this order, but it still serves as a summary of my overall experience.
Prologue: The Beginning of the End
I arrived in town bright and early, and was quickly greeted by a company representative. Almost immediately, they began rattling through their “best practices” list that every new hire has to hear. To be honest, I didn’t really mind; this wasn’t my first run as mayor, but, seeing as I’d been out of the game for a while, it was good to get a refresher course. Something seemed off, though. The rep’s ear-to-ear grin and exuberant shaking of my hand seemed to mask the fact that they were more than a little scatter-brained. Within minutes, they jumped from the acquisition of Lings (citizens of the town) to resource gathering and management, and then into combat and trading.
“But wait, how do I—”
“Aaaaand that’s it! Good luck!” cried the rep as they dived past a Mushface (a race of lumbering mushroom-folk) into the town’s dimensional portal. I looked at the Mushface, confusion and worry plastered all over my face, but he just shrugged and walked through the portal. An auspicious start.
Read the full article here [GameSpew]