Immortal Planet Review: I-Souls-Metric

Developer: teedoubleuGAMES
Publisher: teedoubleuGAMES
Played on: PC
Release Date: July 27, 2017
Time Played (Steam): 13.1 hours
Played with: Xbox 360 Controller
Paid: $0 (Key provided for review)

Slow, stamina-based combat? Check. Enemies that respawn whenever you rest to heal? Check. Experience points that get dropped every time you die? Check. No, this isn’t some ill-promoted sequel to the Dark Souls series; it’s an isometric action game by the name of Immortal Planet.

To say that Immortal Planet draws heavy inspiration from FromSoftware’s famous series is an understatement. For the first half hour or so of the game, every time I asked, “I wonder if it does this thing that Dark Souls does?” the answer was a resounding, “Of course!” Thus, Immortal Planet takes place in a semi-open world backed by a largely vague narrative. As a mysterious Awakewalker, you are tasked with restoring the Cycles of the planet, the lack of which has caused it to turn to a frozen wasteland. In your way stand countless enemies with varying attack patterns, all of which need to be analysed and circumvented to succeed.

Read the full review here [GameSpew]

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